發現
1. Standard SDK x86 build 出來的執行檔無法在Windows(Win32) 下執行??
2. comment stdafx.h, include
3. 研究 CE 下的 stdafx.h
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#pragma comment(linker, "/nodefaultlib:libc.lib")
#pragma comment(linker, "/nodefaultlib:libcd.lib")
// NOTE - this value is not strongly correlated to the Windows CE OS version being targeted
#define WINVER _WIN32_WCE
#include
#if defined(WIN32_PLATFORM_PSPC)
defined(WIN32_PLATFORM_WFSP)
#define SHELL_AYGSHELL
#endif
#ifdef _CE_DCOM
#define _ATL_APARTMENT_THREADED
#endif
#include
#include
#include
#if defined(WIN32_PLATFORM_PSPC)
defined(WIN32_PLATFORM_WFSP)
#ifndef _DEVICE_RESOLUTION_AWARE
#define _DEVICE_RESOLUTION_AWARE
#endif
#endif
#ifdef _DEVICE_RESOLUTION_AWARE
#include "DeviceResolutionAware.h"
#endif
#if _WIN32_WCE < 0x500 && ( defined(WIN32_PLATFORM_PSPC)
defined(WIN32_PLATFORM_WFSP) )
#pragma comment(lib, "ccrtrtti.lib")
#ifdef _X86_
#if defined(_DEBUG)
#pragma comment(lib, "libcmtx86d.lib")
#else
#pragma comment(lib, "libcmtx86.lib")
#endif
#endif
#endif
#include
// TODO: reference additional headers your program requires here
WIN32_PLATFORM_PSPC WinCE Pocket PC ( or Palm Size PC )
WIN32_PLATFORM_WFSP WinCE SmartPhone